Henri Verbeet : wined3d: Implement NULL constant buffer views for the Vulkan backend.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
Henri Verbeet : wined3d: Always include any depth/stencil attachment in the Vulkan framebuffer.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
07 Jun '21
1
0
Henri Verbeet : wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup().
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
Zebediah Figura : gdi32: Do not compare face file names in insert_face_in_family_list() if either is NULL.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
Alistair Leslie-Hughes : dsound: IDirectSoundBuffer8 GetStatus return DSBSTATUS_LOCSOFTWARE for deferred buffers.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
Henri Verbeet : wined3d: Implement the "precise" flag in the GLSL shader backend.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
Hans Leidekker : winhttp: Avoid a crash when the connection is closed while handling a redirect.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
Dmitry Timoshkov : wbemprox: Add class SystemRestore stub implementation.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0
Dmitry Timoshkov : wbemprox: Flesh out a bit SystemRestore::Enable() implementation.
by Alexandre Julliard 07 Jun '21
by Alexandre Julliard 07 Jun '21
07 Jun '21
1
0