Conor McCarthy : vkd3d-shader: Get descriptor info for descriptor arrays.
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0
Conor McCarthy : vkd3d-shader: Create descriptor array symbols for resources.
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0
Conor McCarthy : vkd3d: Introduce struct d3d12_pipeline_uav_counter_state.
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0
Conor McCarthy : vkd3d: Add support for UAV counters in pixel shaders.
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0
Conor McCarthy : vkd3d-shader: Compute XfbOffset for the slot of the specified element.
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0
Conor McCarthy : tests: Test a buffer larger than the destination heap.
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0
Conor McCarthy : vkd3d: Return E_INVALIDARG if a heap is too small for a placed resource.
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0
Zebediah Figura : vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0
Zebediah Figura : vkd3d-shader: Track bytecode buffer size in bytes.
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0
Conor McCarthy : vkd3d-shader: Emit negation modifier for double-precision float registers.
by Alexandre Julliard 26 Jul '21
by Alexandre Julliard 26 Jul '21
26 Jul '21
1
0