Conor McCarthy : vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.
by Alexandre Julliard 19 Jul '21
by Alexandre Julliard 19 Jul '21
19 Jul '21
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19 Jul '21
1
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19 Jul '21
1
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Conor McCarthy : tests: Use D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT in test_uav_counters().
by Alexandre Julliard 19 Jul '21
by Alexandre Julliard 19 Jul '21
19 Jul '21
1
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Conor McCarthy : tests: Add tests for a UAV counter in a graphics pipeline.
by Alexandre Julliard 19 Jul '21
by Alexandre Julliard 19 Jul '21
19 Jul '21
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Conor McCarthy : vkd3d: Rename d3d12_pipeline_state_init_compute_uav_counters() and handle pixel shaders.
by Alexandre Julliard 19 Jul '21
by Alexandre Julliard 19 Jul '21
19 Jul '21
1
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Andrey Gusev : vkd3d: Add missing parenthesis in vkd3d_init_format_info().
by Alexandre Julliard 19 Jul '21
by Alexandre Julliard 19 Jul '21
19 Jul '21
1
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Conor McCarthy : vkd3d-shader: Trace SM5.1 descriptor register ranges.
by Alexandre Julliard 19 Jul '21
by Alexandre Julliard 19 Jul '21
19 Jul '21
1
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Conor McCarthy : tests: Add tests for shader double-precision floating point instructions.
by Alexandre Julliard 19 Jul '21
by Alexandre Julliard 19 Jul '21
19 Jul '21
1
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Dmitry Timoshkov : winex11.drv: Don't free cached DnD data after informing an application about the drop event.
by Alexandre Julliard 10 Jul '21
by Alexandre Julliard 10 Jul '21
10 Jul '21
1
0