Zhiyi Zhang : user32: Introduce a SCROLL_DrawNCScrollBar() to draw scroll bars in non-client area.
by Alexandre Julliard 05 Jul '21
by Alexandre Julliard 05 Jul '21
05 Jul '21
1
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Zhiyi Zhang : user32: Call SCROLL_DrawScrollBar() to draw arrows in SCROLL_HandleScrollEvent().
by Alexandre Julliard 05 Jul '21
by Alexandre Julliard 05 Jul '21
05 Jul '21
1
0
1
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Henri Verbeet : d3d11: Only complain once about d3d10 interface emulation in d3d11_device_context_SwapDeviceContextState().
by Alexandre Julliard 05 Jul '21
by Alexandre Julliard 05 Jul '21
05 Jul '21
1
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Henri Verbeet : d2d1: Do not clear the device context state in d2d_device_context_draw().
by Alexandre Julliard 05 Jul '21
by Alexandre Julliard 05 Jul '21
05 Jul '21
1
0
Henri Verbeet : wined3d: Use wined3d_mask_from_size() in state_stencil().
by Alexandre Julliard 05 Jul '21
by Alexandre Julliard 05 Jul '21
05 Jul '21
1
0
Henri Verbeet : wined3d: Use wined3d_mask_from_size() in wined3d_context_vk_apply_draw_state().
by Alexandre Julliard 05 Jul '21
by Alexandre Julliard 05 Jul '21
05 Jul '21
1
0
Henri Verbeet : wined3d: Use wined3d_mask_from_size() in wined3d_render_pass_vk_init().
by Alexandre Julliard 05 Jul '21
by Alexandre Julliard 05 Jul '21
05 Jul '21
1
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Zebediah Figura : server: Don't check the user data for NULL in async_terminate().
by Alexandre Julliard 05 Jul '21
by Alexandre Julliard 05 Jul '21
05 Jul '21
1
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Zebediah Figura : server: Call the close_handle callback and release_object_from_handle() in the same loop.
by Alexandre Julliard 05 Jul '21
by Alexandre Julliard 05 Jul '21
05 Jul '21
1
0