1
0
Michael Stefaniuc : d3dx10: Remove redundant NULL check before heap_free().
by Alexandre Julliard 27 Aug '21
by Alexandre Julliard 27 Aug '21
27 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Warn only when ignored default variable value is specified.
by Alexandre Julliard 27 Aug '21
by Alexandre Julliard 27 Aug '21
27 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Clear up unknown fields in effect header.
by Alexandre Julliard 27 Aug '21
by Alexandre Julliard 27 Aug '21
27 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Store explicit bind point value for constant buffers and object variables.
by Alexandre Julliard 27 Aug '21
by Alexandre Julliard 27 Aug '21
27 Aug '21
1
0
Zebediah Figura : vkd3d-shader/hlsl: Avoid crashing when emitting a dereference with non-constant offset.
by Alexandre Julliard 27 Aug '21
by Alexandre Julliard 27 Aug '21
27 Aug '21
1
0
27 Aug '21
1
0
27 Aug '21
1
0
Zebediah Figura : vkd3d-shader/hlsl: Write SM4 swizzle instructions.
by Alexandre Julliard 27 Aug '21
by Alexandre Julliard 27 Aug '21
27 Aug '21
1
0
Zebediah Figura : vkd3d-shader/hlsl: Write SM4 constant instructions.
by Alexandre Julliard 27 Aug '21
by Alexandre Julliard 27 Aug '21
27 Aug '21
1
0