Eric Pouech : dbghelp: Fix SymInitialize for a live 32bit target from a 64bit caller in WOW64.
by Alexandre Julliard 31 Aug '21
by Alexandre Julliard 31 Aug '21
31 Aug '21
1
0
Jacek Caban : gdi32: Use NtGdiCreateDIBSection for CreateDIBSection.
by Alexandre Julliard 31 Aug '21
by Alexandre Julliard 31 Aug '21
31 Aug '21
1
0
Hans Leidekker : webservices: Return an error when the record value is too large for the description type.
by Alexandre Julliard 31 Aug '21
by Alexandre Julliard 31 Aug '21
31 Aug '21
1
0
Hans Leidekker : webservices: Add support for WS_XML_TEXT_TYPE_INT64 in text_to_uint32().
by Alexandre Julliard 31 Aug '21
by Alexandre Julliard 31 Aug '21
31 Aug '21
1
0
Hans Leidekker : webservices: Increase the size of the writer heap.
by Alexandre Julliard 31 Aug '21
by Alexandre Julliard 31 Aug '21
31 Aug '21
1
0
Hans Leidekker : webservices: Add support for RECORD_BYTES32_TEXT in write_text_bin().
by Alexandre Julliard 31 Aug '21
by Alexandre Julliard 31 Aug '21
31 Aug '21
1
0
31 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Store bytecode blob for every shader.
by Alexandre Julliard 31 Aug '21
by Alexandre Julliard 31 Aug '21
31 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Discard some of the shader metadata when optimizing an effect.
by Alexandre Julliard 31 Aug '21
by Alexandre Julliard 31 Aug '21
31 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Support stream output declaration when creating geometry shaders.
by Alexandre Julliard 31 Aug '21
by Alexandre Julliard 31 Aug '21
31 Aug '21
1
0