Zebediah Figura : winegstreamer: Always return S_FALSE from DllCanUnloadNow().
by Alexandre Julliard 26 Aug '21
by Alexandre Julliard 26 Aug '21
26 Aug '21
1
0
Francois Gouget : setupapi: Fix a couple of ASCII / ANSI mixups in comments.
by Alexandre Julliard 25 Aug '21
by Alexandre Julliard 25 Aug '21
25 Aug '21
1
0
Francois Gouget : winspool.drv: Fix ASCII / ANSI mixups in comments and TRACE() messages.
by Alexandre Julliard 25 Aug '21
by Alexandre Julliard 25 Aug '21
25 Aug '21
1
0
Francois Gouget : winmm/tests: Fix an ASCII / ANSI mixup in a trace() message.
by Alexandre Julliard 25 Aug '21
by Alexandre Julliard 25 Aug '21
25 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Use shader reflection to return output signature description.
by Alexandre Julliard 25 Aug '21
by Alexandre Julliard 25 Aug '21
25 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Fix indexing in GetOutputSignatureElementDesc().
by Alexandre Julliard 25 Aug '21
by Alexandre Julliard 25 Aug '21
25 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Use shader reflection to return input signature description.
by Alexandre Julliard 25 Aug '21
by Alexandre Julliard 25 Aug '21
25 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Store input signature as a blob part.
by Alexandre Julliard 25 Aug '21
by Alexandre Julliard 25 Aug '21
25 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Give a name to value assignment type field.
by Alexandre Julliard 25 Aug '21
by Alexandre Julliard 25 Aug '21
25 Aug '21
1
0
1
0