Georg Lehmann : winevulkan: Return NULL for unavailable device functions.
by Alexandre Julliard 20 Aug '21
by Alexandre Julliard 20 Aug '21
20 Aug '21
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Nikolay Sivov : d3d10/effect: Handle geometry shader variables declared with stream output.
by Alexandre Julliard 20 Aug '21
by Alexandre Julliard 20 Aug '21
20 Aug '21
1
0
Nikolay Sivov : d3d10/effect: Handle SetResource() called on null variable instance.
by Alexandre Julliard 20 Aug '21
by Alexandre Julliard 20 Aug '21
20 Aug '21
1
0
1
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Nikolay Sivov : d3dx10_43/tests: Test all attributes of glyph textures.
by Alexandre Julliard 20 Aug '21
by Alexandre Julliard 20 Aug '21
20 Aug '21
1
0
Jacek Caban : gdi32: Use NtGdiHfontCreate for CreateFont* functions.
by Alexandre Julliard 20 Aug '21
by Alexandre Julliard 20 Aug '21
20 Aug '21
1
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Jacek Caban : gdi32: Use NtGdiGetOutlineTextMetricsInternalW for GetOutlineTextMetrics.
by Alexandre Julliard 20 Aug '21
by Alexandre Julliard 20 Aug '21
20 Aug '21
1
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Nikolay Sivov : oleaut32/tests: Add interface checks for font object.
by Alexandre Julliard 20 Aug '21
by Alexandre Julliard 20 Aug '21
20 Aug '21
1
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Nikolay Sivov : oleaut32/typelib: Remove explicit check already handled by the loop condition.
by Alexandre Julliard 20 Aug '21
by Alexandre Julliard 20 Aug '21
20 Aug '21
1
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Piotr Caban : msvcrt: Rename exception::what() implementation to exception_what.
by Alexandre Julliard 20 Aug '21
by Alexandre Julliard 20 Aug '21
20 Aug '21
1
0