Nikolay Sivov : riched20: Use regular allocation helpers for text services objects.
by Alexandre Julliard 30 Sep '21
by Alexandre Julliard 30 Sep '21
30 Sep '21
1
0
1
0
30 Sep '21
1
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Nikolay Sivov : d3d10/effect: Go through both local and shared buffers when looking for shader resources.
by Alexandre Julliard 30 Sep '21
by Alexandre Julliard 30 Sep '21
30 Sep '21
1
0
Nikolay Sivov : d3d10/effect: Go through both local and shared variables when looking for shader resources.
by Alexandre Julliard 30 Sep '21
by Alexandre Julliard 30 Sep '21
30 Sep '21
1
0
30 Sep '21
1
0
Nikolay Sivov : ole32/composite: Fix argument handling in component enumerator methods.
by Alexandre Julliard 30 Sep '21
by Alexandre Julliard 30 Sep '21
30 Sep '21
1
0
Nikolay Sivov : ole32/composite: Do not use enumerators and antimoniker composition in RelativePathTo().
by Alexandre Julliard 30 Sep '21
by Alexandre Julliard 30 Sep '21
30 Sep '21
1
0
Nikolay Sivov : ole32/composite: Disable cloning of enumerator instances.
by Alexandre Julliard 30 Sep '21
by Alexandre Julliard 30 Sep '21
30 Sep '21
1
0
30 Sep '21
1
0