Jan Sikorski : wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0
Andrey Gusev : d3d11: Implement the ID3DUserDefinedAnnotation interface.
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0
Henri Verbeet : d3d11/tests: Add some tests for ID3DUserDefinedAnnotation.
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0
Henri Verbeet : wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav().
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0
Henri Verbeet : wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0
Henri Verbeet : wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0
Henri Verbeet : wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0
Ben Shefte : ntdll: Use case insensitive comparison in is_import_dll_system().
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0
Stefan Dösinger : ddraw/tests: Accept broken depth readback of new-ish AMD GPUs.
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0
Paul Gofman : winhttp: Return ERROR_INVALID_OPERATION when websocket is in the wrong state.
by Alexandre Julliard 25 Jan '22
by Alexandre Julliard 25 Jan '22
25 Jan '22
1
0