Rémi Bernon : server: Return error when hardware message is too large.
by Alexandre Julliard 12 Jan '22
by Alexandre Julliard 12 Jan '22
12 Jan '22
1
0
Rémi Bernon : hidclass.sys: Always read InputReportByteLength bytes when not polling.
by Alexandre Julliard 12 Jan '22
by Alexandre Julliard 12 Jan '22
12 Jan '22
1
0
Stefan Dösinger : d3d10core/tests: Run test_generate_mips separately.
by Alexandre Julliard 12 Jan '22
by Alexandre Julliard 12 Jan '22
12 Jan '22
1
0
12 Jan '22
1
0
Stefan Brüns : d2d1/tests: Avoid out-of-bounds access when comparing segments.
by Alexandre Julliard 12 Jan '22
by Alexandre Julliard 12 Jan '22
12 Jan '22
1
0
Andrey Gusev : wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
by Alexandre Julliard 11 Jan '22
by Alexandre Julliard 11 Jan '22
11 Jan '22
1
0
Stefan Brüns : d2d1: Refactor outline generation as preparation for the new TYPE_END vertex type.
by Alexandre Julliard 11 Jan '22
by Alexandre Julliard 11 Jan '22
11 Jan '22
1
0
Stefan Brüns : d2d1: Use the TYPE_END vertex type when last/first vertices coincide.
by Alexandre Julliard 11 Jan '22
by Alexandre Julliard 11 Jan '22
11 Jan '22
1
0
11 Jan '22
1
0
Stefan Dösinger : d3d10core/tests: Run test_instanced_draw() separately.
by Alexandre Julliard 11 Jan '22
by Alexandre Julliard 11 Jan '22
11 Jan '22
1
0