Rémi Bernon : winexinput.sys: Fix warnings from long integer types.
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0
Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_glsl_load_constants_i().
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0
Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_glsl_load_constantsB().
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0
Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_generate_glsl_declarations().
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0
Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader().
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0
Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_arb_load_np2fixup_constants().
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0
Zebediah Figura : wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory().
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0
Zebediah Figura : wined3d: Prefer mapping a BO if the buffer has WINED3D_BUFFER_USE_BO set.
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0
Zebediah Figura : wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0
Alex Henrie : user32: Send EVENT_OBJECT_FOCUS when the focus changes.
by Alexandre Julliard 28 Jan '22
by Alexandre Julliard 28 Jan '22
28 Jan '22
1
0