30 Nov '22
1
0
30 Nov '22
1
0
30 Nov '22
1
0
Matteo Bruni : wined3d: Don't use separate GL contexts for different swapchains.
by Alexandre Julliard 30 Nov '22
by Alexandre Julliard 30 Nov '22
30 Nov '22
1
0
30 Nov '22
1
0
30 Nov '22
1
0
Matteo Bruni : wined3d: Don't try to access unused buffers in wined3d_context_gl_load_numbered_arrays().
by Alexandre Julliard 30 Nov '22
by Alexandre Julliard 30 Nov '22
30 Nov '22
1
0
Matteo Bruni : wined3d: Remove unnecessary index increment in wined3d_context_gl_cleanup_resources().
by Alexandre Julliard 30 Nov '22
by Alexandre Julliard 30 Nov '22
30 Nov '22
1
0
1
0
Matteo Bruni : wined3d: Move backup window / DC handling from the swapchain to the device.
by Alexandre Julliard 30 Nov '22
by Alexandre Julliard 30 Nov '22
30 Nov '22
1
0