Zebediah Figura : vkd3d-shader/hlsl: Parse the numthreads attribute.
by Alexandre Julliard 08 Nov '22
by Alexandre Julliard 08 Nov '22
08 Nov '22
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Zebediah Figura : vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
by Alexandre Julliard 08 Nov '22
by Alexandre Julliard 08 Nov '22
08 Nov '22
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Zebediah Figura : vkd3d-common: Always prefix debug output with "vkd3d".
by Alexandre Julliard 08 Nov '22
by Alexandre Julliard 08 Nov '22
08 Nov '22
1
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Zebediah Figura : vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
by Alexandre Julliard 08 Nov '22
by Alexandre Julliard 08 Nov '22
08 Nov '22
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Zebediah Figura : vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible.
by Alexandre Julliard 08 Nov '22
by Alexandre Julliard 08 Nov '22
08 Nov '22
1
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Zebediah Figura : vkd3d-shader/spirv: Avoid using DXBC-specific definitions.
by Alexandre Julliard 08 Nov '22
by Alexandre Julliard 08 Nov '22
08 Nov '22
1
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Zebediah Figura : vkd3d-shader/sm4: Use a flat array to store source types.
by Alexandre Julliard 08 Nov '22
by Alexandre Julliard 08 Nov '22
08 Nov '22
1
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Zebediah Figura : vkd3d-shader/sm4: Use a flat array to store destination types.
by Alexandre Julliard 08 Nov '22
by Alexandre Julliard 08 Nov '22
08 Nov '22
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