Jacek Caban : win32u: Move SetTaskmanWindow implementation from user32.
by Alexandre Julliard 09 Dec '22
by Alexandre Julliard 09 Dec '22
09 Dec '22
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Jacek Caban : win32u: Move GetTaskmanWindow implementation from user32.
by Alexandre Julliard 09 Dec '22
by Alexandre Julliard 09 Dec '22
09 Dec '22
1
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1
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Nikolay Sivov : comctl32: Switch back to internal allocation function.
by Alexandre Julliard 09 Dec '22
by Alexandre Julliard 09 Dec '22
09 Dec '22
1
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Eric Pouech : winedbg: Avoid passing a non allocated buffer to HeapFree.
by Alexandre Julliard 09 Dec '22
by Alexandre Julliard 09 Dec '22
09 Dec '22
1
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Eric Pouech : wined3d: Reduce usage of long integral types in shader_sm1.c.
by Alexandre Julliard 09 Dec '22
by Alexandre Julliard 09 Dec '22
09 Dec '22
1
0
09 Dec '22
1
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Eric Pouech : wined3d: Reduce usage of long integral types in shader_sm4.c.
by Alexandre Julliard 09 Dec '22
by Alexandre Julliard 09 Dec '22
09 Dec '22
1
0
09 Dec '22
1
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Eric Pouech : wined3d: Let sampler_states and texture_states be 2D arrays of uint32_t.
by Alexandre Julliard 09 Dec '22
by Alexandre Julliard 09 Dec '22
09 Dec '22
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