Matteo Bruni : wined3d: Skip non-color outputs in SM4 shader output mapping.
by Alexandre Julliard 09 Feb '22
by Alexandre Julliard 09 Feb '22
09 Feb '22
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0
09 Feb '22
1
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Zebediah Figura : ws2_32/tests: Cancel a call that currently incorrectly returns STATUS_PENDING.
by Alexandre Julliard 09 Feb '22
by Alexandre Julliard 09 Feb '22
09 Feb '22
1
0
Stefan Dösinger : include: InterlockedExchangeAdd64 msvc intrinsic does not exist in x86.
by Alexandre Julliard 09 Feb '22
by Alexandre Julliard 09 Feb '22
09 Feb '22
1
0
Stefan Dösinger : include: Remove an incorrect InterlockedCompareExchange128 function.
by Alexandre Julliard 09 Feb '22
by Alexandre Julliard 09 Feb '22
09 Feb '22
1
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Stefan Dösinger : makedep: Fix some signed vs unsigned msvc warnings.
by Alexandre Julliard 09 Feb '22
by Alexandre Julliard 09 Feb '22
09 Feb '22
1
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Zebediah Figura : d3dx9: Return D3DERR_INVALIDCALL from ID3DXEffect::BeginPass() if the effect is not started.
by Alexandre Julliard 09 Feb '22
by Alexandre Julliard 09 Feb '22
09 Feb '22
1
0
Zebediah Figura : d3dx9: Pass the "flags" argument to D3DXFXCreateEffectEx() as compiler flags, not effect flags.
by Alexandre Julliard 09 Feb '22
by Alexandre Julliard 09 Feb '22
09 Feb '22
1
0
09 Feb '22
1
0
09 Feb '22
1
0