Alexandre Julliard : wrc: Use compare_name_id() for resource translations.
by Alexandre Julliard 08 Feb '22
by Alexandre Julliard 08 Feb '22
08 Feb '22
1
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Alexandre Julliard : tools: Consistently use xmalloc/xrealloc/xstrdup everywhere.
by Alexandre Julliard 08 Feb '22
by Alexandre Julliard 08 Feb '22
08 Feb '22
1
0
Andrey Gusev : winegstreamer: Handle EnableDiscreteOutput and SpeakerConfig settings in WMSyncReader_SetOutputSetting().
by Alexandre Julliard 08 Feb '22
by Alexandre Julliard 08 Feb '22
08 Feb '22
1
0
Henri Verbeet : wined3d: Use the chunk allocator for GL indirect draw buffers.
by Alexandre Julliard 08 Feb '22
by Alexandre Julliard 08 Feb '22
08 Feb '22
1
0
Zebediah Figura : wined3d: Use the chunk allocator for GL atomic counter buffers.
by Alexandre Julliard 08 Feb '22
by Alexandre Julliard 08 Feb '22
08 Feb '22
1
0
Zebediah Figura : wined3d: Use the chunk allocator for GL pixel unpack buffers.
by Alexandre Julliard 08 Feb '22
by Alexandre Julliard 08 Feb '22
08 Feb '22
1
0
08 Feb '22
1
0
08 Feb '22
1
0
08 Feb '22
1
0
1
0