02 Feb '22
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1
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Zebediah Figura : vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
by Alexandre Julliard 02 Feb '22
by Alexandre Julliard 02 Feb '22
02 Feb '22
1
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1
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Nikolay Sivov : d3d11: Always initialize out view pointer in CreateUnorderedAccessView().
by Alexandre Julliard 01 Feb '22
by Alexandre Julliard 01 Feb '22
01 Feb '22
1
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Nikolay Sivov : d3d11: Always initialize out view pointer in CreateDepthStencilView().
by Alexandre Julliard 01 Feb '22
by Alexandre Julliard 01 Feb '22
01 Feb '22
1
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1
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Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_generate_arb_declarations().
by Alexandre Julliard 01 Feb '22
by Alexandre Julliard 01 Feb '22
01 Feb '22
1
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Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_arb_generate_pshader().
by Alexandre Julliard 01 Feb '22
by Alexandre Julliard 01 Feb '22
01 Feb '22
1
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Henri Verbeet : d2d1: Return numeric configuration settings as uint32_t.
by Alexandre Julliard 01 Feb '22
by Alexandre Julliard 01 Feb '22
01 Feb '22
1
0