Conor McCarthy : vkd3d: Write a resource null descriptor to all applicable sets when one set is written.
by Alexandre Julliard 24 Mar '22
by Alexandre Julliard 24 Mar '22
24 Mar '22
1
0
Conor McCarthy : vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
by Alexandre Julliard 24 Mar '22
by Alexandre Julliard 24 Mar '22
24 Mar '22
1
0
Conor McCarthy : tests: Test signalling a fence to a lower value after a GPU wait.
by Alexandre Julliard 24 Mar '22
by Alexandre Julliard 24 Mar '22
24 Mar '22
1
0
Alexandre Julliard : kernel32/tests: Fix codepage test for UTF-8 default codepage.
by Alexandre Julliard 23 Mar '22
by Alexandre Julliard 23 Mar '22
23 Mar '22
1
0
Paul Gofman : d3dcompiler: Implement d3dcompiler_shader_reflection_GetThreadGroupSize().
by Alexandre Julliard 23 Mar '22
by Alexandre Julliard 23 Mar '22
23 Mar '22
1
0
Paul Gofman : d3dcompiler: Allow cs5.1 shaders on earlier d3dcompiler versions.
by Alexandre Julliard 23 Mar '22
by Alexandre Julliard 23 Mar '22
23 Mar '22
1
0
Matteo Bruni : d3d10: Do not accept any compute shader in D3D10ReflectShader().
by Alexandre Julliard 23 Mar '22
by Alexandre Julliard 23 Mar '22
23 Mar '22
1
0
23 Mar '22
1
0
Jacek Caban : user32: Use dispatch_win_proc_params in CallWindowProc.
by Alexandre Julliard 23 Mar '22
by Alexandre Julliard 23 Mar '22
23 Mar '22
1
0
23 Mar '22
1
0