Rémi Bernon : windows.gaming.input: Implement IGamepadStatics_get_Gamepads.
by Alexandre Julliard 10 Mar '22
by Alexandre Julliard 10 Mar '22
10 Mar '22
1
0
Rémi Bernon : windows.gaming.input: Implement Controller(Added|Removed) event support.
by Alexandre Julliard 10 Mar '22
by Alexandre Julliard 10 Mar '22
10 Mar '22
1
0
Rémi Bernon : windows.gaming.input: Return object counts and VID/PID for RawGameController.
by Alexandre Julliard 10 Mar '22
by Alexandre Julliard 10 Mar '22
10 Mar '22
1
0
Rémi Bernon : windows.gaming.input: Implement GetCurrentReading for the RawGameController runtimeclass.
by Alexandre Julliard 10 Mar '22
by Alexandre Julliard 10 Mar '22
10 Mar '22
1
0
Rémi Bernon : windows.gaming.input: Implement GetCurrentReading for the Gamepad runtimeclass.
by Alexandre Julliard 10 Mar '22
by Alexandre Julliard 10 Mar '22
10 Mar '22
1
0
10 Mar '22
1
0
10 Mar '22
1
0
10 Mar '22
1
0
Eric Pouech : kernel32/tests: Remove temporary defines for long types migration.
by Alexandre Julliard 10 Mar '22
by Alexandre Julliard 10 Mar '22
10 Mar '22
1
0
10 Mar '22
1
0