Rémi Bernon : windows.gaming.input: Return an empty vector from RawGameController_get_ForceFeedbackMotors.
by Alexandre Julliard 25 Apr '22
by Alexandre Julliard 25 Apr '22
25 Apr '22
1
0
Rémi Bernon : windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass.
by Alexandre Julliard 25 Apr '22
by Alexandre Julliard 25 Apr '22
25 Apr '22
1
0
Rémi Bernon : windows.gaming.input: Acquire the device exclusively when creating ForceFeedbackMotor.
by Alexandre Julliard 25 Apr '22
by Alexandre Julliard 25 Apr '22
25 Apr '22
1
0
Rémi Bernon : windows.gaming.input: Implement IForceFeedbackMotor_(get|put)_MasterGain.
by Alexandre Julliard 25 Apr '22
by Alexandre Julliard 25 Apr '22
25 Apr '22
1
0
Rémi Bernon : windows.gaming.input: Implement IForceFeedbackMotor_(Pause|Resume|StopAll)Effects.
by Alexandre Julliard 25 Apr '22
by Alexandre Julliard 25 Apr '22
25 Apr '22
1
0
1
0
25 Apr '22
1
0
25 Apr '22
1
0
25 Apr '22
1
0
25 Apr '22
1
0