Matteo Bruni : vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.
by Alexandre Julliard 07 Apr '22
by Alexandre Julliard 07 Apr '22
07 Apr '22
1
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Matteo Bruni : vkd3d-shader/hlsl: Drop extra '\n' from hlsl_error() messages.
by Alexandre Julliard 07 Apr '22
by Alexandre Julliard 07 Apr '22
07 Apr '22
1
0
Matteo Bruni : vkd3d-shader/hlsl: Handle HLSL_TYPE_DOUBLE in sm4_base_type().
by Alexandre Julliard 07 Apr '22
by Alexandre Julliard 07 Apr '22
07 Apr '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Lower casts to bool to comparisons.
by Alexandre Julliard 07 Apr '22
by Alexandre Julliard 07 Apr '22
07 Apr '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 int multiplication instructions.
by Alexandre Julliard 07 Apr '22
by Alexandre Julliard 07 Apr '22
07 Apr '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 uint negation instructions.
by Alexandre Julliard 07 Apr '22
by Alexandre Julliard 07 Apr '22
07 Apr '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 uint division instructions.
by Alexandre Julliard 07 Apr '22
by Alexandre Julliard 07 Apr '22
07 Apr '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 uint modulus instructions.
by Alexandre Julliard 07 Apr '22
by Alexandre Julliard 07 Apr '22
07 Apr '22
1
0
Jinoh Kang : c2man: Recognize file extensions in forward specifications.
by Alexandre Julliard 07 Apr '22
by Alexandre Julliard 07 Apr '22
07 Apr '22
1
0
07 Apr '22
1
0