Rémi Bernon : kernelbase: Use the same HLOCAL entry pointer alignment as native.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 bitwise OR instructions.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 bitwise XOR instructions.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 bitwise NOT instructions.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0
Zebediah Figura : vkd3d-shader/hlsl: Allow mixing "in" and "out" with other modifiers.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0
Zebediah Figura : vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0
Zebediah Figura : vkd3d-shader/hlsl: Declare integer semantics as having constant interpolation.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0
Zebediah Figura : vkd3d-shader/hlsl: Write SM4 integer addition instructions.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0
Francois Gouget : testbot/web: Better document the job details page reloads.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0
Francois Gouget : testbot/cgi: Remove an incorrect cross-reference in the Perl POD documentation.
by Alexandre Julliard 04 Apr '22
by Alexandre Julliard 04 Apr '22
04 Apr '22
1
0