1
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Jacek Caban : winemac: Don't use snprintfW in macdrv_GetKeyNameText.
by Alexandre Julliard 27 May '22
by Alexandre Julliard 27 May '22
27 May '22
1
0
1
0
Jacek Caban : winemac: Use ntdll for Unicode conversion in export_hdrop_to_filenames.
by Alexandre Julliard 27 May '22
by Alexandre Julliard 27 May '22
27 May '22
1
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Jacek Caban : winemac: Use NtUserSetClipboardData in set_win32_clipboard_formats_from_mac_pasteboard.
by Alexandre Julliard 27 May '22
by Alexandre Julliard 27 May '22
27 May '22
1
0
27 May '22
1
0
Nikolay Sivov : d3d11: Always initialize out shader pointer in CreateVertexShader().
by Alexandre Julliard 27 May '22
by Alexandre Julliard 27 May '22
27 May '22
1
0
Nikolay Sivov : d3d11: Always initialize out shader pointer in CreateGeometryShader().
by Alexandre Julliard 27 May '22
by Alexandre Julliard 27 May '22
27 May '22
1
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Nikolay Sivov : d3d11: Always initialize out shader pointer in CreateGeometryShaderWithStreamOutput().
by Alexandre Julliard 27 May '22
by Alexandre Julliard 27 May '22
27 May '22
1
0
Nikolay Sivov : d3d11: Always initialize out shader pointer in CreatePixelShader().
by Alexandre Julliard 27 May '22
by Alexandre Julliard 27 May '22
27 May '22
1
0