13 May '22
1
0
Jan Sikorski : wined3d: Reduce the size of staging BO's for texture uploads.
by Alexandre Julliard 13 May '22
by Alexandre Julliard 13 May '22
13 May '22
1
0
Jan Sikorski : wined3d: Don't do a full cleanup when waiting for a command buffer.
by Alexandre Julliard 13 May '22
by Alexandre Julliard 13 May '22
13 May '22
1
0
Drew Ronneberg : ole32: Remove obsolete -D_OLE32_ from Makefile.in.
by Alexandre Julliard 13 May '22
by Alexandre Julliard 13 May '22
13 May '22
1
0
13 May '22
1
0
13 May '22
1
0
Stefan Dösinger : wined3d: Move clear box clipping to cpu_blitter_clear.
by Alexandre Julliard 13 May '22
by Alexandre Julliard 13 May '22
13 May '22
1
0
Conor McCarthy : vkd3d: Always destroy created objects on d3d12_fence_init() failure.
by Alexandre Julliard 13 May '22
by Alexandre Julliard 13 May '22
13 May '22
1
0
Conor McCarthy : vkd3d: Map timeline semaphore values to fence virtual values and buffer out-of-order waits.
by Alexandre Julliard 13 May '22
by Alexandre Julliard 13 May '22
13 May '22
1
0
Francisco Casas : tests: Add additional subtests to implicit array initialization.
by Alexandre Julliard 13 May '22
by Alexandre Julliard 13 May '22
13 May '22
1
0