12 May '22
1
0
Matteo Bruni : vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
by Alexandre Julliard 12 May '22
by Alexandre Julliard 12 May '22
12 May '22
1
0
Rémi Bernon : windows.gaming.input: AddRef on the returned async handler in get_Completed.
by Alexandre Julliard 11 May '22
by Alexandre Julliard 11 May '22
11 May '22
1
0
Rémi Bernon : windows.gaming.input: Reset spare CS pointer before deleting it.
by Alexandre Julliard 11 May '22
by Alexandre Julliard 11 May '22
11 May '22
1
0
Rémi Bernon : windows.gaming.input: Use case insensitive compare when looking for devices.
by Alexandre Julliard 11 May '22
by Alexandre Julliard 11 May '22
11 May '22
1
0
Rémi Bernon : windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.
by Alexandre Julliard 11 May '22
by Alexandre Julliard 11 May '22
11 May '22
1
0
Rémi Bernon : windows.gaming.input: Implement stub ConstantForceEffect runtimeclass factory.
by Alexandre Julliard 11 May '22
by Alexandre Julliard 11 May '22
11 May '22
1
0
1
0
11 May '22
1
0
Martin Storsjö : ntdll: Fix a typo in a log message for arm unwind data.
by Alexandre Julliard 11 May '22
by Alexandre Julliard 11 May '22
11 May '22
1
0