Nikolay Sivov : dwrite/opentype: Fix incorrect MarkGlyphSets table handling.
by Alexandre Julliard 02 May '22
by Alexandre Julliard 02 May '22
02 May '22
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Nikolay Sivov : dwrite/opentype: Do not include base advance to the mark advance offset.
by Alexandre Julliard 02 May '22
by Alexandre Julliard 02 May '22
02 May '22
1
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Francisco Casas : vkd3d-shader/hlsl: Detect missing loads on rhs when splitting copies of non-numeric types.
by Alexandre Julliard 02 May '22
by Alexandre Julliard 02 May '22
02 May '22
1
0
1
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Francisco Casas : tests: Test initialization of implicit size arrays.
by Alexandre Julliard 02 May '22
by Alexandre Julliard 02 May '22
02 May '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Allow storing to matrices.
by Alexandre Julliard 02 May '22
by Alexandre Julliard 02 May '22
02 May '22
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Handle branches in copy propagation.
by Alexandre Julliard 02 May '22
by Alexandre Julliard 02 May '22
02 May '22
1
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Conor McCarthy : vkd3d: Introduce an internal refcount to d3d12_fence to replace the thread waiting mechanism.
by Alexandre Julliard 02 May '22
by Alexandre Julliard 02 May '22
02 May '22
1
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Conor McCarthy : vkd3d: Create one fence worker thread per command queue.
by Alexandre Julliard 02 May '22
by Alexandre Julliard 02 May '22
02 May '22
1
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Conor McCarthy : vkd3d: Replace the signaled semaphore list with a resizable array.
by Alexandre Julliard 02 May '22
by Alexandre Julliard 02 May '22
02 May '22
1
0