14 Jul '22
1
0
14 Jul '22
1
0
1
0
Zebediah Figura : wined3d: Trace the chunk pointer instead of the GL buffer ID in wined3d_device_gl_allocate_memory().
by Alexandre Julliard 14 Jul '22
by Alexandre Julliard 14 Jul '22
14 Jul '22
1
0
Zebediah Figura : wined3d: Clear the BO map_ptr in wined3d_bo_gl_unmap() even if the chunk is still mapped.
by Alexandre Julliard 14 Jul '22
by Alexandre Julliard 14 Jul '22
14 Jul '22
1
0
Zebediah Figura : wined3d: Respect the client map count even for suballocated BOs.
by Alexandre Julliard 14 Jul '22
by Alexandre Julliard 14 Jul '22
14 Jul '22
1
0
Jinoh Kang : ntdll: Set r11 on exit from syscall dispatcher on x64.
by Alexandre Julliard 13 Jul '22
by Alexandre Julliard 13 Jul '22
13 Jul '22
1
0
Jinoh Kang : include: Move WIN32_MEMORY_RANGE_ENTRY from winnt.h to winbase.h.
by Alexandre Julliard 13 Jul '22
by Alexandre Julliard 13 Jul '22
13 Jul '22
1
0
Jinoh Kang : include: Add definition for NtSetInformationVirtualMemory.
by Alexandre Julliard 13 Jul '22
by Alexandre Julliard 13 Jul '22
13 Jul '22
1
0
Jinoh Kang : ntdll/tests: Add tests for NtSetInformationVirtualMemory.
by Alexandre Julliard 13 Jul '22
by Alexandre Julliard 13 Jul '22
13 Jul '22
1
0