Francisco Casas : vkd3d-shader/hlsl: Use proper dimensions on Sample method offset parameter.
by Alexandre Julliard 23 Aug '22
by Alexandre Julliard 23 Aug '22
23 Aug '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Use proper dimensions on gather methods offset parameter.
by Alexandre Julliard 23 Aug '22
by Alexandre Julliard 23 Aug '22
23 Aug '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Emit a fixme on complex resource load object derefs.
by Alexandre Julliard 23 Aug '22
by Alexandre Julliard 23 Aug '22
23 Aug '22
1
0
1
0
Francisco Casas : vkd3d-shader/hlsl: Set component count for objects to 1.
by Alexandre Julliard 23 Aug '22
by Alexandre Julliard 23 Aug '22
23 Aug '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Skip implicit conversion if types are equal.
by Alexandre Julliard 23 Aug '22
by Alexandre Julliard 23 Aug '22
23 Aug '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Print halfs in dump_ir_constant().
by Alexandre Julliard 23 Aug '22
by Alexandre Julliard 23 Aug '22
23 Aug '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Replace register offsets with index paths in copy propagation.
by Alexandre Julliard 23 Aug '22
by Alexandre Julliard 23 Aug '22
23 Aug '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.
by Alexandre Julliard 23 Aug '22
by Alexandre Julliard 23 Aug '22
23 Aug '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Check for non-static object references.
by Alexandre Julliard 23 Aug '22
by Alexandre Julliard 23 Aug '22
23 Aug '22
1
0