25 Jan '23
1
0
25 Jan '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Reinterpret minimum precision types as their regular counterparts.
by Alexandre Julliard 25 Jan '23
by Alexandre Julliard 25 Jan '23
25 Jan '23
1
0
25 Jan '23
1
0
Alexandre Julliard : fixup! tests: Add a test for compute thread IDs.
by Alexandre Julliard 25 Jan '23
by Alexandre Julliard 25 Jan '23
25 Jan '23
1
0
Conor McCarthy : vkd3d: Store a heap array index in each CBV/SRV/UAV descriptor.
by Alexandre Julliard 25 Jan '23
by Alexandre Julliard 25 Jan '23
25 Jan '23
1
0
Rémi Bernon : include: Add Windows.Foundation.Collections.IVectorChangedEventArgs definition.
by Alexandre Julliard 25 Jan '23
by Alexandre Julliard 25 Jan '23
25 Jan '23
1
0
Rémi Bernon : include: Add Windows.Foundation.Collections.IMapChangedEventArgs<T> definition.
by Alexandre Julliard 25 Jan '23
by Alexandre Julliard 25 Jan '23
25 Jan '23
1
0
Rémi Bernon : include: Add Windows.Foundation.Collections.MapChangedEventHandler<K, V> definition.
by Alexandre Julliard 25 Jan '23
by Alexandre Julliard 25 Jan '23
25 Jan '23
1
0
Rémi Bernon : include: Add Windows.Foundation.Collections.IMap<K, V> definition.
by Alexandre Julliard 25 Jan '23
by Alexandre Julliard 25 Jan '23
25 Jan '23
1
0