Francisco Casas : vkd3d-shader/hlsl: Support offset argument for the texture Load() method.
by Alexandre Julliard 24 Jan '23
by Alexandre Julliard 24 Jan '23
24 Jan '23
1
0
Francisco Casas : tests: Test constant propagation through swizzles.
by Alexandre Julliard 24 Jan '23
by Alexandre Julliard 24 Jan '23
24 Jan '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Add some swizzle manipulation definitions.
by Alexandre Julliard 24 Jan '23
by Alexandre Julliard 24 Jan '23
24 Jan '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Call copy_propagation_get_value() directly in copy_propagation_transform_object_load().
by Alexandre Julliard 24 Jan '23
by Alexandre Julliard 24 Jan '23
24 Jan '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Synthesize the swizzle and replace the instruction inside of copy_propagation_compute_replacement().
by Alexandre Julliard 24 Jan '23
by Alexandre Julliard 24 Jan '23
24 Jan '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Replace loads with constants in copy prop.
by Alexandre Julliard 24 Jan '23
by Alexandre Julliard 24 Jan '23
24 Jan '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Use aoffimmis when writing gather resource loads.
by Alexandre Julliard 24 Jan '23
by Alexandre Julliard 24 Jan '23
24 Jan '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Apply copy propagation to swizzled loads.
by Alexandre Julliard 24 Jan '23
by Alexandre Julliard 24 Jan '23
24 Jan '23
1
0
24 Jan '23
1
0
Conor McCarthy : vkd3d-shader/sm1: Store parsed instructions in an array.
by Alexandre Julliard 24 Jan '23
by Alexandre Julliard 24 Jan '23
24 Jan '23
1
0