Giovanni Mascellani : vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
by Alexandre Julliard 20 Nov '23
by Alexandre Julliard 20 Nov '23
20 Nov '23
1
0
Jacek Caban : vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float.
by Alexandre Julliard 20 Nov '23
by Alexandre Julliard 20 Nov '23
20 Nov '23
1
0
Jacek Caban : include: Use GCC-style attributes and builtins on Clang MSVC target.
by Alexandre Julliard 20 Nov '23
by Alexandre Julliard 20 Nov '23
20 Nov '23
1
0
20 Nov '23
1
0
20 Nov '23
1
0
Alexandros Frantzis : winewayland.drv: Implement vkDestroySurfaceKHR.
by Alexandre Julliard 17 Nov '23
by Alexandre Julliard 17 Nov '23
17 Nov '23
1
0
Alexandros Frantzis : winewayland.drv: Use a client area subsurface as the Vulkan target.
by Alexandre Julliard 17 Nov '23
by Alexandre Julliard 17 Nov '23
17 Nov '23
1
0
Alexandros Frantzis : winewayland.drv: Set client area subsurface position.
by Alexandre Julliard 17 Nov '23
by Alexandre Julliard 17 Nov '23
17 Nov '23
1
0
Alexandros Frantzis : winewayland.drv: Set client area subsurface size.
by Alexandre Julliard 17 Nov '23
by Alexandre Julliard 17 Nov '23
17 Nov '23
1
0
Alexandros Frantzis : winewayland.drv: Forward all client surface pointer events to parent.
by Alexandre Julliard 17 Nov '23
by Alexandre Julliard 17 Nov '23
17 Nov '23
1
0