Henri Verbeet : vkd3d-shader: Implement scanning combined resource/sampler information.
by Alexandre Julliard 13 Nov '23
by Alexandre Julliard 13 Nov '23
13 Nov '23
1
0
Alex Henrie : user32/tests: Allocate clipboard data with HeapAlloc.
by Alexandre Julliard 13 Nov '23
by Alexandre Julliard 13 Nov '23
13 Nov '23
1
0
Henri Verbeet : vkd3d-shader/ir: Introduce vsir_register_is_descriptor().
by Alexandre Julliard 13 Nov '23
by Alexandre Julliard 13 Nov '23
13 Nov '23
1
0
Zebediah Figura : wined3d: Invalidate all sampler slots to which a texture is bound in texture_resource_unload().
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
1
0
Zebediah Figura : wined3d: Remove the no longer used "sampler" field of struct wined3d_texture.
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
1
0
Zebediah Figura : wined3d: Do not use atomics to update the resource bind count.
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
1
0
Eric Pouech : msvcrt/tests: Improve environment tests (initial conditions).
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
1
0
Eric Pouech : msvcrt/tests: Add tests about allocation of environment entries.
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
1
0
Eric Pouech : msvcrt/tests: Add tests about intricating kernel32 and msvcrt env calls.
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
1
0
10 Nov '23
1
0