Zebediah Figura : wined3d: Check the wined3d resource type and usage instead of the GL target in texture_binding_might_invalidate_ps().
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
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Conor McCarthy : vkd3d-shader/spirv: Support bool dst register in spirv_compiler_emit_comparison_instruction().
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
1
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Conor McCarthy : vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
1
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Conor McCarthy : vkd3d-shader/spirv: Introduce orderedness to comparison instructions.
by Alexandre Julliard 10 Nov '23
by Alexandre Julliard 10 Nov '23
10 Nov '23
1
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10 Nov '23
1
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10 Nov '23
1
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10 Nov '23
1
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Rémi Bernon : dmime: Implement IDirectMusicPerformance_GetSegmentState semi-stub.
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
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Rémi Bernon : dmime/tests: Test tempo track Play and DMUS_PMSGT_TEMPO messages.
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
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