Zebediah Figura : vkd3d-shader/hlsl: Do not prioritize an exact match when looking up functions.
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
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Zebediah Figura : vkd3d-shader/hlsl: Return bool from compare_function_decl().
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Use hlsl_types_are_equal() in func_decl_matches().
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
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Conor McCarthy : vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code().
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
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Giovanni Mascellani : vkd3d-shader/ir: Keep track of hull shader phases.
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
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Giovanni Mascellani : vkd3d-shader/ir: Validate the TEMP register indices in each HS phase.
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
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Giovanni Mascellani : vkd3d-shader/ir: Use vsir_register_init() to initialize a register.
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
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09 Nov '23
1
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Giovanni Mascellani : vkd3d-shader/ir: Validate index count for NULL registers.
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
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Giovanni Mascellani : vkd3d-shader/ir: Validate index count for IMMCONST registers.
by Alexandre Julliard 09 Nov '23
by Alexandre Julliard 09 Nov '23
09 Nov '23
1
0