1
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Zebediah Figura : wined3d: Use context->stream_info.position_transformed instead of context->last_was_rhw in state handlers.
by Alexandre Julliard 04 Dec '23
by Alexandre Julliard 04 Dec '23
04 Dec '23
1
0
Zebediah Figura : wined3d: Check WINED3D_TEXTURE_POW2_MAT_IDENT instead of context->lastWasPow2Texture.
by Alexandre Julliard 04 Dec '23
by Alexandre Julliard 04 Dec '23
04 Dec '23
1
0
Zebediah Figura : wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix().
by Alexandre Julliard 04 Dec '23
by Alexandre Julliard 04 Dec '23
04 Dec '23
1
0
Zebediah Figura : wined3d: Fix masking out the texcoord index in get_texture_matrix().
by Alexandre Julliard 04 Dec '23
by Alexandre Julliard 04 Dec '23
04 Dec '23
1
0
Zebediah Figura : d3d9/tests: Add another test for drawing from a mapped buffer.
by Alexandre Julliard 04 Dec '23
by Alexandre Julliard 04 Dec '23
04 Dec '23
1
0
Zebediah Figura : d3d9: Upload mapped dynamic vertex and index buffers before every draw.
by Alexandre Julliard 04 Dec '23
by Alexandre Julliard 04 Dec '23
04 Dec '23
1
0
Zhiyi Zhang : win32u: Find the correct DIB driver in windrv_CreateDC().
by Alexandre Julliard 04 Dec '23
by Alexandre Julliard 04 Dec '23
04 Dec '23
1
0
04 Dec '23
1
0
Alexandre Julliard : ntdll/tests: Fix some compiler warnings on ARM.
by Alexandre Julliard 04 Dec '23
by Alexandre Julliard 04 Dec '23
04 Dec '23
1
0