Zebediah Figura : vkd3d-shader/hlsl: Apply latent type modifiers to matrix array typedefs.
by Alexandre Julliard 28 Feb '23
by Alexandre Julliard 28 Feb '23
28 Feb '23
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Zebediah Figura : vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask.
by Alexandre Julliard 28 Feb '23
by Alexandre Julliard 28 Feb '23
28 Feb '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Do not set an initial latent matrix majority.
by Alexandre Julliard 28 Feb '23
by Alexandre Julliard 28 Feb '23
28 Feb '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Apply latent majority modifiers to typedefs as well.
by Alexandre Julliard 28 Feb '23
by Alexandre Julliard 28 Feb '23
28 Feb '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Get rid of the check_invalid_matrix_modifiers() helper.
by Alexandre Julliard 28 Feb '23
by Alexandre Julliard 28 Feb '23
28 Feb '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Don't map src swizzles for SM1 dp3 and dp4 ops.
by Alexandre Julliard 27 Feb '23
by Alexandre Julliard 27 Feb '23
27 Feb '23
1
0
27 Feb '23
1
0
Francois Gouget : mscoree/tests: Trace the GetExitCodeProcess() error before it gets lost.
by Alexandre Julliard 27 Feb '23
by Alexandre Julliard 27 Feb '23
27 Feb '23
1
0
Connor McAdams : uiautomationcore/tests: Fix UiaHUiaNodeFromVariant tests on Windows 11.
by Alexandre Julliard 27 Feb '23
by Alexandre Julliard 27 Feb '23
27 Feb '23
1
0
Connor McAdams : uiautomationcore/tests: Fix UiaNodeFromHandle tests on Windows 11.
by Alexandre Julliard 27 Feb '23
by Alexandre Julliard 27 Feb '23
27 Feb '23
1
0