Francisco Casas : vkd3d-shader/hlsl: Set writemasks correctly for SM1 scalar and vector types.
by Alexandre Julliard 08 Feb '23
by Alexandre Julliard 08 Feb '23
08 Feb '23
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Francisco Casas : vkd3d-shader/hlsl: Map SM1 src swizzles outside write_sm1_instruction().
by Alexandre Julliard 08 Feb '23
by Alexandre Julliard 08 Feb '23
08 Feb '23
1
0
08 Feb '23
1
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Alistair Leslie-Hughes : odbccp32: Append DLL path when loading driver.
by Alexandre Julliard 07 Feb '23
by Alexandre Julliard 07 Feb '23
07 Feb '23
1
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Zebediah Figura : vkd3d: Fix checking for failure from SleepConditionVariableCS().
by Alexandre Julliard 07 Feb '23
by Alexandre Julliard 07 Feb '23
07 Feb '23
1
0
07 Feb '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Store function parameters in an array.
by Alexandre Julliard 07 Feb '23
by Alexandre Julliard 07 Feb '23
07 Feb '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Add a hlsl_cleanup_semantic() helper.
by Alexandre Julliard 07 Feb '23
by Alexandre Julliard 07 Feb '23
07 Feb '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Put synthetic variables into a dummy scope.
by Alexandre Julliard 07 Feb '23
by Alexandre Julliard 07 Feb '23
07 Feb '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Use the original hlsl_ir_function_decl struct rather than allocating a new one for each definition.
by Alexandre Julliard 07 Feb '23
by Alexandre Julliard 07 Feb '23
07 Feb '23
1
0