Zebediah Figura : ddraw: Factor out more common initialization into ddraw_surface_create_wined3d_texture().
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
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Zebediah Figura : ddraw: Move sub-resource surface initialization to ddraw_surface_create_wined3d_texture().
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
1
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Max Figura : wined3d: Move the WINED3D_RS_EXTENTS stub to wined3d_device_apply_stateblock.
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
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Max Figura : wined3d: Move the WINED3D_RS_COLORKEYBLENDENABLE stub to wined3d_device_apply_stateblock.
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
1
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Max Figura : wined3d: Move the WINED3D_RS_WRAP2 stub to wined3d_device_apply_stateblock.
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
1
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Max Figura : wined3d: Move the WINED3D_RS_WRAP1 stub to wined3d_device_apply_stateblock.
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
1
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Max Figura : wined3d: Move the WINED3D_RS_WRAP0 stub to wined3d_device_apply_stateblock.
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
1
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Henri Verbeet : wined3d: Don't bother explicitly terminating the GLSL info log in print_glsl_info_log().
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
1
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Henri Verbeet : wined3d: Use wined3d_get_line() in shader_glsl_compile().
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
1
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Henri Verbeet : wined3d: Use wined3d_get_line() in shader_glsl_dump_program_source().
by Alexandre Julliard 14 Mar '23
by Alexandre Julliard 14 Mar '23
14 Mar '23
1
0