Francisco Casas : tests: Add additional texture array register reservation tests.
by Alexandre Julliard 08 May '23
by Alexandre Julliard 08 May '23
08 May '23
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Francisco Casas : vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
by Alexandre Julliard 08 May '23
by Alexandre Julliard 08 May '23
08 May '23
1
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Francisco Casas : vkd3d-shader/hlsl: Add fixme for uniform copies for objects within structs.
by Alexandre Julliard 08 May '23
by Alexandre Julliard 08 May '23
08 May '23
1
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Francisco Casas : vkd3d-shader/hlsl: Skip object components when creating input/output copies.
by Alexandre Julliard 08 May '23
by Alexandre Julliard 08 May '23
08 May '23
1
0
1
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Francisco Casas : vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly.
by Alexandre Julliard 08 May '23
by Alexandre Julliard 08 May '23
08 May '23
1
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Francisco Casas : vkd3d-shader/hlsl: Track objects sampling dimension.
by Alexandre Julliard 08 May '23
by Alexandre Julliard 08 May '23
08 May '23
1
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Francisco Casas : vkd3d-shader/hlsl: Write sampler declarations in SM1.
by Alexandre Julliard 08 May '23
by Alexandre Julliard 08 May '23
08 May '23
1
0
08 May '23
1
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Francisco Casas : vkd3d-shader/hlsl: Support resource arrays when writting SM4.
by Alexandre Julliard 08 May '23
by Alexandre Julliard 08 May '23
08 May '23
1
0