Conor McCarthy : vkd3d-shader/dxil: Read and validate local abbreviated operands.
by Alexandre Julliard 28 Jun '23
by Alexandre Julliard 28 Jun '23
28 Jun '23
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Conor McCarthy : vkd3d-shader/dxil: Read and validate global abbreviated operands.
by Alexandre Julliard 28 Jun '23
by Alexandre Julliard 28 Jun '23
28 Jun '23
1
0
28 Jun '23
1
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Alistair Leslie-Hughes : include: Avoid including unnecessary Windows headers.
by Alexandre Julliard 28 Jun '23
by Alexandre Julliard 28 Jun '23
28 Jun '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Factor out add_binary_expr_merge().
by Alexandre Julliard 28 Jun '23
by Alexandre Julliard 28 Jun '23
28 Jun '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in the subtraction rule.
by Alexandre Julliard 28 Jun '23
by Alexandre Julliard 28 Jun '23
28 Jun '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Merge the "discard_statement" rule into "jump_statement".
by Alexandre Julliard 28 Jun '23
by Alexandre Julliard 28 Jun '23
28 Jun '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Store the "instrs" field of struct parse_initializer as a hlsl_block pointer.
by Alexandre Julliard 28 Jun '23
by Alexandre Julliard 28 Jun '23
28 Jun '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Store the fields of struct parse_if_body as hlsl_block pointers.
by Alexandre Julliard 28 Jun '23
by Alexandre Julliard 28 Jun '23
28 Jun '23
1
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Zebediah Figura : opengl32: Do not expose ARB_buffer_storage on wow64.
by Alexandre Julliard 27 Jun '23
by Alexandre Julliard 27 Jun '23
27 Jun '23
1
0