Zebediah Figura : vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional().
by Alexandre Julliard 24 Jul '23
by Alexandre Julliard 24 Jul '23
24 Jul '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment().
by Alexandre Julliard 24 Jul '23
by Alexandre Julliard 24 Jul '23
24 Jul '23
1
0
Conor McCarthy : vkd3d: Move descriptor heap tracking to d3d12_command_list_set_descriptor_table().
by Alexandre Julliard 24 Jul '23
by Alexandre Julliard 24 Jul '23
24 Jul '23
1
0
Conor McCarthy : vkd3d: Store the command buffer in the allocator upon creation.
by Alexandre Julliard 24 Jul '23
by Alexandre Julliard 24 Jul '23
24 Jul '23
1
0
Conor McCarthy : tests: Test releasing the command signature immediately after use.
by Alexandre Julliard 24 Jul '23
by Alexandre Julliard 24 Jul '23
24 Jul '23
1
0
Conor McCarthy : vkd3d: Add a pending execution count to struct d3d12_command_signature.
by Alexandre Julliard 24 Jul '23
by Alexandre Julliard 24 Jul '23
24 Jul '23
1
0
1
0
1
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Jacek Caban : win32u/tests: Add tests for handling LPARAM in window procs and hooks.
by Alexandre Julliard 21 Jul '23
by Alexandre Julliard 21 Jul '23
21 Jul '23
1
0
Paul Gofman : user32/tests: Change display mode for correct monitor in check_preferred_mode().
by Alexandre Julliard 21 Jul '23
by Alexandre Julliard 21 Jul '23
21 Jul '23
1
0