Francisco Casas : vkd3d-shader/hlsl: Separate tracking of sampler_dim and usage for object components.
by Alexandre Julliard 17 Jul '23
by Alexandre Julliard 17 Jul '23
17 Jul '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
by Alexandre Julliard 17 Jul '23
by Alexandre Julliard 17 Jul '23
17 Jul '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
by Alexandre Julliard 17 Jul '23
by Alexandre Julliard 17 Jul '23
17 Jul '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Allow derefs to provide the data_type.
by Alexandre Julliard 17 Jul '23
by Alexandre Julliard 17 Jul '23
17 Jul '23
1
0
Francisco Casas : vkd3d-shader/tpf: Introduce struct extern_resource.
by Alexandre Julliard 17 Jul '23
by Alexandre Julliard 17 Jul '23
17 Jul '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Handle resource components individually for SM 5.0.
by Alexandre Julliard 17 Jul '23
by Alexandre Julliard 17 Jul '23
17 Jul '23
1
0
Francisco Casas : tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner.
by Alexandre Julliard 17 Jul '23
by Alexandre Julliard 17 Jul '23
17 Jul '23
1
0
1
0
Tim Clem : wmp: Release filter graph and interfaces if WMPControls::play fails.
by Alexandre Julliard 14 Jul '23
by Alexandre Julliard 14 Jul '23
14 Jul '23
1
0
Tim Clem : shell32: Don't fall back to $HOME for missing user special folders.
by Alexandre Julliard 14 Jul '23
by Alexandre Julliard 14 Jul '23
14 Jul '23
1
0