Fabian Maurer : gdiplus: Prevent infinite loops due to floating point inaccuracy.
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
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Zebediah Figura : wined3d: Move wined3d_device_apply_stateblock() to stateblock.c.
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
0
Zebediah Figura : wined3d: Remove states not used by d3d10+ from wined3d_device_context_set_state().
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
0
Zebediah Figura : wined3d: Add helpers to retrieve shader constants from a wined3d_stateblock.
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
0
Zebediah Figura : wined3d: Store push constants in wined3d_buffers in struct wined3d_state.
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
0
Zebediah Figura : d3d11/tests: Mark test failures specific to the Vulkan or GL renderers.
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
0
Zebediah Figura : wined3d: Use the varying count from struct wined3d_d3d_info in pixel_shader_init().
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
0
Zebediah Figura : wined3d: Track WINED3D_GL_NORMALIZED_TEXRECT in struct wined3d_d3d_info as well.
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
0
Zebediah Figura : wined3d: Store the sample count in struct wined3d_d3d_info.
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
0
Zebediah Figura : wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
by Alexandre Julliard 27 Jul '23
by Alexandre Julliard 27 Jul '23
27 Jul '23
1
0