Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for 'exp2'.
by Alexandre Julliard 22 Sep '23
by Alexandre Julliard 22 Sep '23
22 Sep '23
1
0
22 Sep '23
1
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Giovanni Mascellani : tests: Compile HLSL shaders at runtime in test_fractional_viewports().
by Alexandre Julliard 22 Sep '23
by Alexandre Julliard 22 Sep '23
22 Sep '23
1
0
Giovanni Mascellani : tests: Compile HLSL shaders at runtime in test_scissor().
by Alexandre Julliard 22 Sep '23
by Alexandre Julliard 22 Sep '23
22 Sep '23
1
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Giovanni Mascellani : tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps().
by Alexandre Julliard 22 Sep '23
by Alexandre Julliard 22 Sep '23
22 Sep '23
1
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Giovanni Mascellani : tests: Compile HLSL shaders at runtime in test_draw_depth_only().
by Alexandre Julliard 22 Sep '23
by Alexandre Julliard 22 Sep '23
22 Sep '23
1
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Giovanni Mascellani : tests: Do not crash if a pipeline statistics query heap cannot be created.
by Alexandre Julliard 22 Sep '23
by Alexandre Julliard 22 Sep '23
22 Sep '23
1
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Giovanni Mascellani : tests: Do not crash if the render target doesn't support MSAA 8.
by Alexandre Julliard 22 Sep '23
by Alexandre Julliard 22 Sep '23
22 Sep '23
1
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Giovanni Mascellani : vkd3d: Set the image aspect when clearing UAVs.
by Alexandre Julliard 22 Sep '23
by Alexandre Julliard 22 Sep '23
22 Sep '23
1
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22 Sep '23
1
0