Matteo Bruni : wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function.
by Alexandre Julliard 15 Sep '23
by Alexandre Julliard 15 Sep '23
15 Sep '23
1
0
Matteo Bruni : wined3d: Handle depth textures in texture2d_read_from_framebuffer().
by Alexandre Julliard 15 Sep '23
by Alexandre Julliard 15 Sep '23
15 Sep '23
1
0
Matteo Bruni : wined3d: Don't force going through a texture when downloading from renderbuffers.
by Alexandre Julliard 15 Sep '23
by Alexandre Julliard 15 Sep '23
15 Sep '23
1
0
Matteo Bruni : wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer().
by Alexandre Julliard 15 Sep '23
by Alexandre Julliard 15 Sep '23
15 Sep '23
1
0
Matteo Bruni : wined3d: Don't skip ARB fragment program selection when fog state is dirty.
by Alexandre Julliard 15 Sep '23
by Alexandre Julliard 15 Sep '23
15 Sep '23
1
0
1
0
Alexandre Julliard : ntdll: Fixup the pc address for breakpoint exceptions on ARM64.
by Alexandre Julliard 15 Sep '23
by Alexandre Julliard 15 Sep '23
15 Sep '23
1
0
Alexandre Julliard : ntdll: Fix the SystemProcessorFeaturesInformation value on ARM platforms.
by Alexandre Julliard 15 Sep '23
by Alexandre Julliard 15 Sep '23
15 Sep '23
1
0
Alexandre Julliard : ntdll/tests: Mark some tests as todo for ARM64.
by Alexandre Julliard 15 Sep '23
by Alexandre Julliard 15 Sep '23
15 Sep '23
1
0
Paul Gofman : d3dx9: Handle special adjacency index value in d3dx9_mesh_OptimizeInplace().
by Alexandre Julliard 15 Sep '23
by Alexandre Julliard 15 Sep '23
15 Sep '23
1
0