13 Sep '23
1
0
13 Sep '23
1
0
Martin Storsjö : include: Add the ID3D12VirtualizationGuestDevice interface.
by Alexandre Julliard 13 Sep '23
by Alexandre Julliard 13 Sep '23
13 Sep '23
1
0
13 Sep '23
1
0
13 Sep '23
1
0
Martin Storsjö : include: Add some D3D12 raytracing specific structs.
by Alexandre Julliard 13 Sep '23
by Alexandre Julliard 13 Sep '23
13 Sep '23
1
0
Martin Storsjö : include: Add some misc D3D12 structs/enums/macros.
by Alexandre Julliard 13 Sep '23
by Alexandre Julliard 13 Sep '23
13 Sep '23
1
0
Giovanni Mascellani : tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state().
by Alexandre Julliard 13 Sep '23
by Alexandre Julliard 13 Sep '23
13 Sep '23
1
0
Giovanni Mascellani : tests: Compile HLSL shaders at runtime in test_multiple_render_targets().
by Alexandre Julliard 13 Sep '23
by Alexandre Julliard 13 Sep '23
13 Sep '23
1
0
Giovanni Mascellani : tests: Compile HLSL shaders at runtime in test_unknown_rtv_format().
by Alexandre Julliard 13 Sep '23
by Alexandre Julliard 13 Sep '23
13 Sep '23
1
0