Conor McCarthy : vkd3d-shader/spirv: Handle the TAN instruction in spirv_compiler_emit_ext_glsl_instruction().
by Alexandre Julliard 25 Jan '24
by Alexandre Julliard 25 Jan '24
25 Jan '24
1
0
Henri Verbeet : vkd3d-shader: Start an if-block on VKD3DSIH_IFC in vkd3d_shader_scan_instruction().
by Alexandre Julliard 25 Jan '24
by Alexandre Julliard 25 Jan '24
25 Jan '24
1
0
Henri Verbeet : vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef().
by Alexandre Julliard 25 Jan '24
by Alexandre Julliard 25 Jan '24
25 Jan '24
1
0
Henri Verbeet : vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_Release().
by Alexandre Julliard 25 Jan '24
by Alexandre Julliard 25 Jan '24
25 Jan '24
1
0
Conor McCarthy : vkd3d-shader/spirv: Handle globally coherent UAVs.
by Alexandre Julliard 25 Jan '24
by Alexandre Julliard 25 Jan '24
25 Jan '24
1
0
Conor McCarthy : vkd3d-shader/spirv: Include Uniform in the memory semantics for UAV barriers.
by Alexandre Julliard 25 Jan '24
by Alexandre Julliard 25 Jan '24
25 Jan '24
1
0
Conor McCarthy : vkd3d-shader/spirv: Handle thread group UAV barriers.
by Alexandre Julliard 25 Jan '24
by Alexandre Julliard 25 Jan '24
25 Jan '24
1
0
24 Jan '24
1
0
Rémi Bernon : dinput/tests: Add some IRawGameController2 interface tests.
by Alexandre Julliard 24 Jan '24
by Alexandre Julliard 24 Jan '24
24 Jan '24
1
0
Rémi Bernon : windows.gaming.input: Stub IRawGameController2 interface.
by Alexandre Julliard 24 Jan '24
by Alexandre Julliard 24 Jan '24
24 Jan '24
1
0