Zebediah Figura : vkd3d-shader/hlsl: Validate that condition expressions are numeric.
by Alexandre Julliard 23 Jan '24
by Alexandre Julliard 23 Jan '24
23 Jan '24
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Zebediah Figura : vkd3d-shader/hlsl: Always cast to bool in if() statements.
by Alexandre Julliard 23 Jan '24
by Alexandre Julliard 23 Jan '24
23 Jan '24
1
0
23 Jan '24
1
0
Conor McCarthy : vkd3d-shader/dxil: Use strcmp() to check the entry point name.
by Alexandre Julliard 23 Jan '24
by Alexandre Julliard 23 Jan '24
23 Jan '24
1
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Conor McCarthy : vkd3d-shader/dxil: Use strcmp() to find function names.
by Alexandre Julliard 23 Jan '24
by Alexandre Julliard 23 Jan '24
23 Jan '24
1
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Conor McCarthy : vkd3d-shader/dxil: Use strcmp() to find the handle type.
by Alexandre Julliard 23 Jan '24
by Alexandre Julliard 23 Jan '24
23 Jan '24
1
0
Conor McCarthy : vkd3d-shader/spirv: Emit DISCARD as a function call.
by Alexandre Julliard 23 Jan '24
by Alexandre Julliard 23 Jan '24
23 Jan '24
1
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Henri Verbeet : vkd3d: Use debugstr_hresult() in vkd3d_instance_init().
by Alexandre Julliard 23 Jan '24
by Alexandre Julliard 23 Jan '24
23 Jan '24
1
0
Henri Verbeet : vkd3d: Use debugstr_hresult() in vkd3d_create_vk_device().
by Alexandre Julliard 23 Jan '24
by Alexandre Julliard 23 Jan '24
23 Jan '24
1
0
Henri Verbeet : vkd3d: Use debugstr_hresult() in d3d12_device_init().
by Alexandre Julliard 23 Jan '24
by Alexandre Julliard 23 Jan '24
23 Jan '24
1
0