[Git][wine/wine][master] 4 commits: wined3d: Move rasterizer state invalidation to wined3d_stateblock_set_render_state().
by Alexandre Julliard (@julliard) 09 Oct '24
by Alexandre Julliard (@julliard) 09 Oct '24
09 Oct '24
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[Git][wine/wine][master] win32u: Add winevulkan/driver entry points to sync surfaces with the host.
by Alexandre Julliard (@julliard) 09 Oct '24
by Alexandre Julliard (@julliard) 09 Oct '24
09 Oct '24
1
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[Git][wine/wine][master] win32u: Use an internal message for XIM IME notifications.
by Alexandre Julliard (@julliard) 09 Oct '24
by Alexandre Julliard (@julliard) 09 Oct '24
09 Oct '24
1
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[Git][wine/wine][master] mmdevapi: Fix buffer overflow in pulse_set_sample_rate.
by Alexandre Julliard (@julliard) 09 Oct '24
by Alexandre Julliard (@julliard) 09 Oct '24
09 Oct '24
1
0
[Git][wine/vkd3d][master] vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
by Henri Verbeet (@hverbeet) 08 Oct '24
by Henri Verbeet (@hverbeet) 08 Oct '24
08 Oct '24
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace().
by Henri Verbeet (@hverbeet) 08 Oct '24
by Henri Verbeet (@hverbeet) 08 Oct '24
08 Oct '24
1
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[Git][wine/vkd3d][master] vkd3d-shader/dxil: Emit double arithmetic operations when appropriate.
by Henri Verbeet (@hverbeet) 08 Oct '24
by Henri Verbeet (@hverbeet) 08 Oct '24
08 Oct '24
1
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[Git][wine/vkd3d][master] vkd3d-shader/ir: Store the thread group size in struct vsir_program.
by Henri Verbeet (@hverbeet) 08 Oct '24
by Henri Verbeet (@hverbeet) 08 Oct '24
08 Oct '24
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders.
by Henri Verbeet (@hverbeet) 08 Oct '24
by Henri Verbeet (@hverbeet) 08 Oct '24
08 Oct '24
1
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[Git][wine/vkd3d][master] 4 commits: tests: Move the dxc compilation helpers to utils.h.
by Henri Verbeet (@hverbeet) 08 Oct '24
by Henri Verbeet (@hverbeet) 08 Oct '24
08 Oct '24
1
0